Game: Aliens Colonial Marines
Developer: Gearbox Software, Sega
Release date: 12th February 2013
NO SPOILERS INCLUDED IN THIS REVIEW
Aliens Colonial Marines begins with an ostensibly abandoned ship, the U.S.S. Sulaco, recovered in orbit around LV-426. Players lead a group of highly trained United States Colonial Marines as they board the deserted craft to uncover the fate of the crew.
They will have to fight to survive unspeakable horrors and their own anxieties as they chase down the truth behind a galaxy-spanning deception that places humanity at the mercy of the most murderous and deadly species in the universe. The aliens have arrived
Possibly one of the better featuresof Aliens colonial marines is how easymarines are to control with lots of options including multiple load-out selections expanding your basic kit and control options.
Unfortunately the same cannot be said for the xenomorphs, especially when you are upside down. No part of the movement feels fluid or comfortable, almost like the game wants you to do something different each time. I would say movement could also be likened to a train track, every now any again your going to veer off course and when you do its a disaster
If this is the first review of Aliens you have read you will most likely be thinking that so far its not all bad, some good points mixed, well don’t watch a video of the game. Aliens Film lovers hoping for a recreated experience in the current day and age graphically will be wildly disappointed These graphics are more like when the Aliens film was released 20 years ago. During play you can see the textures generating as you move across the landscape and sometimes you’ve died before they have finished. Possibility and expectation was high for Aliens Colonial marines after being in development for so many years but unfortunately it has delivered on no level graphically
As this was taken from the film Aliens it is extremely accurate and when using just a TV for sound the basic elements are there to make you feel part of the game but it does not quite encapsulate you in the atmosphere which might have otherwise made up for the lack of graphics. On the ever popular gaming headsets this was nothing short of amazing, lights off, sound up voice chat on, this is what its all about, much more exciting and even the odd jolt from the sideways hit you just got from the powerful alien xenomorph.
The main letdown here is the length of the campaign, with a littel dedication this can be done in under 12 hours depending on your skill and difficulty level. Hugely disappointing as the multiplayer only has some 6 levels thus far and although the season pass will provide more at a huge cost I cannot see many buying it. Otherwise the Aliens colonial marines multiplayer is where this will be won or lost for Sega, more maps are needed urgently as people have done them all multiple times already, but if you can get a team together (like we did) then you can dominate, Battlefield players will love the team work ethic but COD players will hate the easy pickings for lone wolf’s.
Its hard to be positive about a game that was eagerly anticipated by so many for so long that just didn’t deliver on any acceptable level. Aliens colonial marines had the ability and hype to become a game of the year but whilst I could play the multiplayer with friends for days on end it has little more to offer gamers and I’m afraid to say is not worth the purchase.